Brawl 4 All


by Mosstodon

After a slow-burning summer for old school MTG in the City of Chicago, 19 Lords gathered at the venerable DMen Tap for our annual autumnal OS95 shootout - the Fall Brawl. This being the sixth iteration of our fall classic, we’re all familiar enough by now with the ebbs and flows of this Old School + Ice Age format, so thusly submitted is a somewhat barebones reportage…

For the results-oriented reader, McCarthy bested a logjam of 4-1 players with BR Necropotence, and the Holy Trinity of Sweathoggery rounded out the 4-1s: White Weenie (Moss), UW Control (Petray) and Esper NecroMirror (Elleman). See the gallery below for a full detailing of the day’s siq brews & stews. As part of the meetup, the Lords sponsored DMen’s community meal program, donating $400.

In club news, after Round 1 we took a short break to induct two new Lords, our old school stalwarts from the North Woods, Mike Butzen and Robert Vincent. Welcome to Lord Butzen and Lord Vincent!

the "new" guys

To honor this sixth installment of the Fall Brawl, here’s a look at some format staples Ice Age has brought to the card table over the years:

Glacial Chasm - an all-star card that one time in Danny’s Lich-Fastbond-Mirror-Chasm deck.

Stormbind - the only Gold card on this list; it gives red decks the ability to close out close games.

Portent - lets the blue durdle decks durdle even more. (Note: Brainstorm isn’t on this list because of a dearth of shuffle effects to abuse it, aside from Land Tax.)

Dance of the Dead - this Reanimator staple’s taken a hit now that Reanimator’s best days are behind it.

Mystic Remora - underrated but gaining appreciation. For one mana you can usually draw at least 3+ cards.

Incinerate - big brain players love this burn card.

Staples

Mana Crypt - it’s free mana and thus restricted.

Zuran Orb - probably overrated but nevertheless remains popular as it lets players trade lands to hang on at the end of games.

The Pain Lands - mana fixing is always in-style.

Black & White Pump Knights - a slight edge to black here for synergy with Necro, but both cards give extra game to Weenie players.

Demonic Consultation - the other restricted 95 card (thanks to early Reanimator results) and the most-fun 95 card to play. Even if DC were a unrestricted, Necro would probably still be number one.

Necropotence - the skull, the format-defining card. Winning decks either play it or play a strategy to fight it.

DECKS GALLERY

McCarthy

Moss

Petray

Elleman

Adams

Velasco

Jones

Jaco

Zinni

Blank

Kotscharjan

Chet

MacDougall

Rohr

Grant

Walker

Vincent

Baran

CANDIDS

Dudesweats1

Loots

Dudesweats2

Petray (UW Control) v. Adams (NecroDreams)

Haups-Egg Nut-hi

Rohr (Burn) v. Zinni (Atog)

Weenies Rollin'

Jaco (NecroDreams) v. Grant (Spiders)

Dudesweats3

Magic is Dead