Middle School Marauders: The Return


by Moss · Link

Volrath's Shapeshifter

“Does anybody have an extra deck?”

So began Middle School Marauders: The Return. Lord Michael Walker showed up to have a couple beverages and innocently observe games having never played Middle School; but with the Lords of the Pit, if you show up, you pair up. Walker’s inclusion made an even 18 ballers, perfect for the tight confines of DMen Tap’s back room. Lord Tim Baran had a spare brew (Madness), and thusly we equipped Walker and fired Round 1.

Harsh winds and lake effect snow may have battered Chicago into submission, but on this fine, late-January afternoon the Lords & Co. gathered to reignite the flame of Middle School MTG, that distinctual, finely-aged format covering Fourth Edition through Scourge. In case you don't remember (hey, it’s been a couple years!) you can read Lord Jaco’s format primer here.

At Marauders, the Lords supported My Block My Hood My City, an organization that coordinates volunteers across the City of Chicago, raising over $300 to benefit the cause.

Pregame

After five rounds of Swiss pairings, one mage stood apart from the rest as our own MTG Meatball, Lord Carter Petray, slew the competition with his English Breakfast feat. Stiflenought. After a morning spent hanging lighting fixtures at Lord Moss’ Logan Square fortress (big ups to Meatball Electric!) his 5-0 list dodged enough graveyard hate to grind Ws using the likes of Phage, Akroma and Noughts. The remaining 4-1 lists included Lord Nick Rohr’s Monowhite Shadowgeddon, Southsider Enrique Flores’ Monoblack Necro, and Lord Nathan Mullen’s BG Madness. (A scrivener’s error listed Mullen at 3-2 in the final standings, but as noted in his tasteful deck pic below, he was upon further review awarded an extra W ex post facto.)

Standings

The remaining field saw a plethora of MS technology as ill & spicy as DMen's Mother Clucker chicken: newcomer Ben Jones wielded a sharp monoblack Rack deck, Lord Andy MacDougall herded squirrels via Enchantress, Lord Greg Kotscharjan ran with Esper Wizards (all Japanese for maximum angle-shooting) and Lord Baran unleashed a Draco/Erratic Explosion combo. While multiple iterations of Tax/Rack circulated the room, we kept the durdling to a minimum. Mauraders reaffirmed once again that Middle School remains the preeminent retro MTG format for brewers & stewers.

With Middle School Marauders now successfully relaunched, the Lords look to ride out the mid-winter doldrums toward further misadventure in 2022…

Loots

DECK GALLERY

Petray

Rohr

Flores

Kotscharjan

MacDougall

Gleicher

Braun

Elleman

Mullen

Jones

Casleton

Moss

McCarthy

Walker

Baran

CANDIDS

Dudesweats 1

Mullen v. Casleton

Dudesweats 2

Petray v. Jones

Dudesweats 3

Casleton v. Elleman

Dudesweats 4

Braun v. Jones

Dudesweats 5

Akroma

Hystrodon

Kotscharjan v. Coisson

Petray v. Gleicher

Moss v. Gleicher

Meatball Electric

Pitcast - Eye Spy Ydwen Efreet


by Pitcast Thrull · Link

The Lords get lost in Arabian Nights.

Pitcast - Corncob TV


by Pitcast Thrull · Link

The bottom falls out of this episode about nothing.

Beginning To Look A Lot Like Chaos


by MrMoonville · Link

The Map Room is hallowed ground for Lords; a meeting place for crew members, a place to bring the out-of-towners on Sunday mornings for casual games over a Bloody Mary or perhaps a damn fine cup of coffee, black as midnight on a moonless night. Coming in right on the heels of our beloved Fall Brawl at DMen, the official return to in-person events amidst the ongoing pandemic, Map Room would play host to 10 Lords and associates for a format so wretched that only our very own Lord Sanders could have created it.

What is Eternal Chaos?

Eternal Chaos is the brainchild of our South Side ambassador, likely originating somewhere deep within his noggin between his encyclopedic horror movie knowledge and gnarly Old School tech. Deck construction derives from traditional 93/94 Old School, but with the added twist of Booster Tutor, a joke card originally from Unhinged now-turned format centerpiece. With no sideboards allowed, players are tasked with opening booster packs (any unopened pack of Magic cards that has the word “booster” on it) to make adjustments to their deck, either between games or during games with the aid of Tutor. Each match resets the booster stockpile, providing an element of unpredictability into each game and washing away major bombs like Karn, the Great Creator or classic tech like Gorilla Shaman finding its way into a modern frame. Through five rounds of almost-Swiss (but really just find a dude with a similar enough record), players battled it out with booster packs at the ready for some exciting and unpredictable Magic.

Early kickoff at Map Room

As is Lords tradition, December marked the culmination of our toy drive, this year appropriately going to South Side organization Kids Korna, an incredible group working with at-risk youth to find success on their path to adulthood in their communities, with goals of expanding their outreach to further their after school programs, violence prevention, and job training.

2021 LOTP Toy Drive

Berserks & Blue Cards

Deck construction amongst the 10 players seemed to predominantly pull in two different directions. Classic deck archetypes with reliable creature packages like Geddon and Berserk found their way to the tables and merely used Booster Tutor as a way of supplementing the original game plan. Format patriarch Sanders pulled an impressive 3-0-Drop with his aggressive BG “Juice Special,” featuring a full playset of Berserks and a Concordant Crossroads to really drive his matches (and himself) home early. I had the pleasure of battling against Lord Piquard’s BoosterGeddon in Round 3, where Ernies swarmed the board on both sides. While a timely Boomerang bought me an early game, our match was ultimately decided by a slew of Lightning Bolts to my dome. Dan, gentlemanly as he is, is still a ruthless red mage at heart.

The Red Mage, Forking Booster Tutor for value

Format newcomer and bonafide The Rack aficionado Ben Jones came to his first Lords event armed with his iteration of Mono Black, perfectly lending itself to the Booster Tutors slotted in at the start of the day. I matched up with Ben in Round 2, where he wasted no time in showing me that he came prepared to completely obliterate my hand with Hippies and Hymns, and took me down handily in our first game. In the end, a Berserking Serendib with the help of a Strixhaven Bird Cleric helped me bounce back to take the match.

Dibbo Double Berserk

When Tormod's Crypt is safely stowed away in binders, Lord Moss brings out his Bazaars, and his impressive 4-1 Reanimator run proved to be an excellent return to form. Having your choice of virtually any nasty creature you could want when you’re just going to bring it back from the graveyard seems tempting enough on its own, but Moss’ most putrid play of the day saw him using Karn, the Great Creator to Wish for cards from “outside the game” via his Middle School MUD deck and taking down his opponent (Lord Tim Baran) with a reanimated Phyrexian Colossus and Voltaic Key combo.

Karn, Key & Colossus

On the other side of the table were control, value, and “good stuff” decks, lined with a handful of restricted blue cards to find and protect the cards pulled from Tutoring. Fellwar Stones and Cities of Brass were in nearly every deck, providing near perfect manabases for the sick pulls hidden away in boosters. In an effort to take my lumps early, I found my way over to Lord Ellemen’s table in Round 1. A few weeks prior, Lorien had graciously donated me a set of Booster Tutors to test Eternal Chaos in this very same bar. As a thank you to him, I Tutored out Kiora, Behemoth Beckoner and took seven turns with a Time Vault in our first game. Naturally, upon our rematch, I was met with a turn one Mind Twist for my entire hand. In classic Lorien fashion, I died at the hands of Angels including a double-striking, life-linking, modern-bordered menace.

Mind Twist feels

Sitting between the two camps were Lords Baran and Walker, playing the long-game with some high-costed big creatures, plenty of restricted cards, and a miser’s Fork in each stew. Based on my matches with the two of them, I felt like our collective goal was to cast as many Booster Tutors as possible, Recalling, Regrowthing, and Timetwistering them back several times throughout our matches. Michael seemed to embrace his Tutored cards the most of all of my opponents, first by picking from a 35-card theme booster, and then subsequently beating me down with token-generating dragons and stealing my booster bombs with a timely Control Magic. While Tim’s choices were slightly more tame across our games, eventually leading to some decisive Orb flips, I have to pay respects to any man who not only casts Avoid Fate successfully in a game but then Regrowths it to continue to protect his threats.

Timely Avoid Fate

While my day ended at 2-3, Eternal Chaos proved to be an incredibly entertaining format that brought back the joy of cracking packs with friends in a way I had not been able to experience in many years. The sterility of sitting and opening an entire booster box in search of value washed away as I shared laughs with great friends, built a massive stockpile of a Tutoring stack each match, gorged on banana pepper and mushroom pizza between rounds, and watched as new-age powerhouse cards combined and clashed with the format I have found a home in these past several years.

Loots

Lunch Break

DECK GALLERY

Velasco - BUG Berserk Aggro feat. Twiddlevault

Velasco boosts... holy Strixhaven!

Piquard - BoosterGeddon

Piquardo selected siq pulls

Moss - Bulu Reanimator

Moss boosted technology

Baran - 5C Heaters

Semmens - 5C Mirror Control

Elleman - 5C Good Stuff

Sanders - The Juice Special

Walker - 5C Clone Control

CANDIDS

Semmens v. Baran

Baran v. Moss

Semmens v. Sanders

Baran v. Zurawski

Piquard v. Elleman

Boosting up Beholder

Elleman v. Semmens

Nissa getting balled

Moss v. Elleman

Piquard v. Elleman 2

Sanders v. Moss

Shrine doing work

Elleman v. Semmens 2

Velasco v. Walker

Semmens v. Walker

The Chaotician

Pitcast - Chaos Theory


by Pitcast Thrull · Link

Our scientists were so preoccupied with whether or not they could, they didn't stop to think if they should.

Pitcast - Wrath of Bob


by Pitcast Thrull · Link

Lords Baran, Elleman & Moss drive into '95 with a Fall Brawl 4 recap.

It's Been a Minute


by Mossman · Link

Prelude

Seven Hundred Days, that’s how long it had been since the Lords of the Pit gathered for a tournament in the City of Chicago -- Party of the Pit Lords II at Bridgeport’s Marz Community Brewing Company on December 14, 2019. Stop for a moment and contemplate all that’s changed during those 700 days: some of us have moved, changing zip codes or time zones, some started new studies or graduated, started new relationships or jobs, bought homes, added to our families and said goodbye to loved ones. So much life has happened since we last Gathered, so much of the world around us has changed and yet, as the wheel of time now grinds toward 2022, we found ourselves back together, battling like it’s 1995.

Thankfully, DMen Tap, our unofficially official clubhouse in Avondale, weathered the pandemic shitstorm and remembered us when we came calling. We filled out the backroom like our Meatball fills out a handsome sweater. On Saturday, November 13, 2021, the Lords had returned.

Toy haul

2021 Lords of the Pit Toy Drive

Anyone familiar with Lords events knows we select different charitable organizations to support. In 2019, we held consecutive toy drive-themed events for donations to Cradles to Crayons. For Fall Brawl 4, we ran back that plan with our adopted organization being the Chicago Parks District Toy Drive. The boys answered the bell with a generous haul!

Fall Brawl 4 patches by Lords Rohr and Piquard

A Brief History of OS95 in Chicago, and the DC Insurrection

The Fall Brawl serves as our yearly foray into the world of OS95 MTG, that tangy blend of 93/94 + Ice Age & Homelands added for extra zip. OS95 adds just enough utility, power level, and cool jank to enhance that Old School flavor without overpowering its richness. The sub-format entered our consciousness with a January, 2017 meetup at Essen Haus following the first Madison Offensive. That night, Johnny Beste went undefeated with a 95 Reanimator list. The second OS95 meetup, NoviceCon 2018, was part of a split format, 93/94 & 95 challenge at Lord Jaco’s West Chicago fortress. That day, Lord Greg Kotscharjan took first place; his 95 brew leaning heavily on UW. That October, the Fall Brawl series began at DMen, our first official tournament at the space. Again, Reanimator paced the field, with Jaco finishing 6-0 in first and yours trvly finishing 5-1 in second (my sole loss to Jaco). Determined to stop Reanimator, Lord Petray cracked the code at the second Fall Brawl (October 2019) held at Metropolitan Brewing in Avondale along the Chicago River. Petray went undefeated on a Tax Edge list that featured Zuran Orb. Last year's Fall Brawl was hosted in the digital realm; an enjoyable distraction for an otherwise chaotic world. We again adopted the split format, this time combining regular OS95 with 95 Singleton. Danny Friedman used a mighty Necro-Chasm-Lich-Mirror-Fastbond stew to dispatch Petray in the finals, preventing our first back-to-back champion.

Bazaar, the hard way

Early OS95 tournaments allowed for unrestricted Demonic Consultation before it was restricted prior to Fall Brawl 2. That certainly hindered Reanimator’s plan to get Bazaar of Baghdad on the board as soon as possible and turned it from a Tier Zero to a mere Tier One deck. In advance of Fall Brawl 4, I posed the question: was this restriction really necessary? Weren’t we also punishing interesting combo decks that could make use of DC? Besides, if we were only going to play OS95 once per year, and if this was going to be our first IRL shindig in nearly two years, shouldn’t we opt for more, rather than less, busted plays? Lord Elleman was all-in with me, he’d probably hatched a plan to eek out a few win% points with it. Lord Agra was aghast -- how could he possibly contemplate a rules change that wasn’t force-fed to him via eternalcentral.com? Lord Semmens, ever the diplomat, offered a compromise: he would support unrestricted DC if I promised not to play Reanimator. I could never so callously scorn my beloved deck. Undaunted, I tried an end-around the LOTP braintrust via full club vote-a-rama. Hot takes and shit takes rained down from across the digital peanut gallery. When the dust settled, the motion fell, 14 - 11. DC remained fettered for another year.

Handlebar

Chimichangas & Anticipation

Crisp air and cloudy skies greeted us on Saturday morning. Thankfully, the previous evening’s wintery storm failed to turn Chicago into a Snow-Covered Land. A small cadre of Lords met at Wicker Park’s Handlebar for a breakfast of bloody marys, coffee and chimichangas. After a bit of shit-talking, we departed for a Pit stop at Map Room before rolling up to DMen. I knew it would be a good day when my wagon pulled into a Bulu-tier parking spot across the street from DMen. I could feel the permeating dudesweat when I stepped through the door as several folk milled about. Lots of flannel. Even more black attire. The Meatball rolled in claiming to be the second coming of Deer Hunter-era Christopher Walken, confusing anyone possessing the gift of eyesight. Not much has changed in the back room at DMen in the last 700 days, save for the recent(ish?) addition of an AD&D pinball machine. The room still seats about two dozen, and it's still well-stocked with retro videogame consoles. The back bar overflowed with toys. Lots of Legos, some sporting goods... and yo-yos? We checked in with Lord Agra (deftly managing pairings) and signed the loot. Lord Rohr handed out custom Fall Brawl patches and I handed out a small stash of Brainstorm-themed pins as a gang assembled at the bar, greeting/heckling stragglers. After some last-second trades and loans, I clambered atop a rickety chair to make opening announcements and the ritual was renewed.

Malort

Crypto Exchange

As my friends sleeved their Tormod’s Crypts with visions of my heartache fueling their wettest of dreams, I decided to keep my beloved Reanimator on ice and deked with a call-back to Marz ‘19 and my patented Understanding White Weenie™ (1995 Edition). Since Bob handled results and pairings, I was free to embark on a one-man Crusade across five rounds of OS95. Col. Sanders was felled so fast in round one that I didn’t even realize he was on a Lich stew. Needless to say, it went back to the kitchen for additional seasoning. Round two gave me a chance at revenge against Southsider Enrique Flores, my sole defeat back at Marz. I felt good about my smoking hot G1, but Enrique unloaded a Swamp-Lotus-double Order of the Ebon Hand against me to open G2 and I was balled. G3 went pear-shaped for me after a timely Strip and Hymn nuked my mana base. My vengeance will have to wait another day.

Back in action

In round three, I met Wisconsinite Danny Dunaway… in a mirror match? His version of WW splashed red for Bolts while mine splashed blue for cheese. I stayed one Strip, er, step ahead of Danny, kept him off Plateau and left him thunderstruck by my Thunder Spirits.

Mirror Mirror

Round four paired me with Lord Andy MacDougall, my only interclub match of the day. He was on a monoblack land destruction deck. It didn’t fare well for my dude, who got mana screwed and overrun in Game 2. Andy took the beating graciously, which only makes me more fearful of his designs to get even. Lastly, Bob called out the final round’s pairings and I drew the glacially-minded Matt Braun, whose control stew went past time in each of the first four rounds. I was determined not to get mired in his turgid pace of play. In game one, Braun was chipped away by his own painlands. Game two was a dogfight of removal and counter magic. I just enough weenie mojo to get there -- the key play was when my Icatian fell on his own javelin so I could Balance away Braun’s Serra (and hand). I badgered Braun quite a bit, and he took it in-stride, but hey we got there before time was called! The Weenies completed the day a respectable 4-1, yet I won’t be able to look my Ashen Ghouls in the eye for the next 12 months.

Big ups, Lord Baran!

Meanwhile, over at the top-table, it was Lord Tim Baran’s 5C Necro Goodstuff pile that vanquished the field with a sterling 5-0 record. Afterward, Tim admitted needing another wincon or two as many of his matches went close to time. Tim made for a fitting Fall Brawl 4 champion after receiving his LOTP patch at the conclusion of last year's Fall Brawl 2.5, during the closing "digital happy hour." His sole reward for this day’s grinding, however, was the “Real Q-Cup,” a tumbler filled with leftover from the Lords’ round of Malort earlier in the day. It was probably for the best that Tim declined to swill the swill. Necro took the top two spots of the Swiss, in fact, with Lord Elleman’s Esper Necro Mirror deck close behind Tim. My WW and Cayce’s RUG rounded out the T4.

Final Standings

The “prize” we had to offer was an altered Brainstorm (special thanks to Cam Wall for the effort!) that went to whomever used the most cards original to '95. Not to be outdone, it was Lord Nick Rohr, on a deck built entirely from Ice Age & Homelands, who claimed the honor for the second time. A Brainstorm, indeed. His pile even managed one (1) round win, much to Nick’s own surprise. After taking the prize in ‘19 and ‘21, does anyone have what it takes to play more ‘95 cards than this madman?

Brain Power

Wrap-up

I rearranged the tables, took some empties up front, and got Ray's wayward deck back its owner's hands. Cayce, Rob and Bob helped me fill my wagon with the grip of toys. We were winding down. After all the anticipation, the Fall Brawl passed us like a glorious blur. It wasn’t overwhelming, in fact it felt just right, just as it always does, just as we remembered it. That groove was right there below the surface waiting for us to find it once again. And as for the fellas for whom this was their first Lords event, we can't wait to see them again. That's how we keep this whole thing perpetuating. To say that I’m privileged to be part of such a wonderful group of gnarly man-child gamer dudes would be an understatement, so I’ll just end this report the way we ended Fall Brawl 4… “see you in December!”

Loots

Appendix: Note on COVID-19 Vaccines

Prior to Fall Brawl 4, and for future events, the Lords of the Pit required entrants to show proof of vaccination against COVID-19. All 24 Fall Brawl entrants provided proof without hesitation. While I was initally uncomfortable asking for this information, I’m thankful they made it easy for me. We all have a role to play in protecting one another.

DECK GALLERY

Baran

Elleman

Moss

Grissom

Flores

Beadle

Stacko

Braun

Agra

Strauch

Velasco

Petray

Semmens

Dunaway

MacDougall

Blank

Twombly

Butzen

Rohr

Cummings

Mattson

Sanders

CANDIDS

Hecatomb, like a Boss

Shane's Sengir's serfs sent to the showers

Ian's T1 heater

Understanding™ 95

Cayce's keeper

Battle Pt. 1

Battle Pt. 2

Battle Pt. 3

Battle Pt. 4

Battle Pt. 5

Big Brain Baran

Hello, and have a Hamm's

More '95 action

Grinders be grindin'

Tetravus trying to get there

Constant motion

Dudesweats 1

Dudesweats 2

Dudesweats 3

Urza’s Chalice 2021: Everything but the Tournament Report


by mtg_border_eraser · Link

Urza's Chalice

American Old School clubs have been upping the ante on get-togethers since the beginning. Even the first Eternal Weekend Old School tournament, held at the DoubleTree Philadelphia in 2014, was a significant upgrade over the standard halogen-lit convention center, where your only solace from a bad loss was a stale-bunned $27 hotdog. At least at the DoubleTree, the twelve magicians in attendance could bring their own booze and order room service.

As attendance of OS events grew, the venues became less intimate. Just five years after the inaugural event, the EW OS tournament turnout had swelled to 196 combatants. The only place that could house so many nerds (and had not yet banned us from returning) was an Elks Lodge, which, like ye olde convention center, could only feed us chicken tenders and nachos, but at a cheaper price and alongside some Yuenglings and an amazing atmosphere.

OGs

Bigger wasn’t always better, some in the community decided. A little magic had been lost when this rogue format built in barrooms had ballooned into an eight-round grindfest, complete with tourists net-decking mono_black_hymn.dec. What if, instead of growing larger, the events shrank, but became more extravagant for those who were invited?

No club has executed this vision better than the Beasts of the Bay, who just closed the books on their third annual Urza’s Chalice event, an international invitational retreat weekend that has set the blueprints for similar events, like Lords’ Haus. If Lords’ Haus is a Chicago old-schooler’s weekend getaway at a crazy uncle’s lake house, then Urza’s Chalice is a brief summer camp for the most well-connected man-boys of the Old School Magic community.

Set in the redwood forests of San Mateo County, this year’s Urza’s Chalice took place on the grounds of what is normally a Christian summer camp. Attendees spent most of their time in a two-story conference center, complete with over twenty rooms for lodging, a main conference room on the first floor, and a smaller hangout room on the lower floor. The room on the lower floor had the most character and gave off some strong basement den vibes: an old TV with a built-in VHS deck, mounted in the top corner of the room, which played classics like Aliens and Terminator all weekend long; two other TVs set on tables, hooked up to an N64 and SNES, controllers and cartridges piled neatly around; a whiteboard that was converted into a GoldenEye leaderboard and had scrawled on it in big letters, "NO ODDJOB"; and a few tables at the back of the room, covered in dozens of Costco-sized bags of junk food.

To add to the summer camp feel, most of our meals took place in a separate mess hall a minute’s walk away, and the staff would literally ring a bell when it was ready. The best meals were the two lunches made by the Beasts, who worked their asses off to feed everyone. My personal favorite was the Philly cheesesteak: thin beef slices grilled fresh on a flat top, doused in ghost pepper cheese sauce, topped with a few grilled red and green bell peppers, nestled in a toasted hoagie roll. The Beasts also made hot late-night snacks for those with the munchies: Pizza Rolls, dumplings, and lumpia.

After we arrived on Friday evening, most of the 52 attendees met in the conference room for an orientation on the weekend ahead of us. Just like at summer camp, there would be plenty of activities to keep us busy.

Lorien's Ante Deck

The first, and arguably best, was “Urza’s Ante.” We were each given a large random “pack” of cards sealed in heavy plastic. The packs were proxies of mostly Old School cards, with a few newer old-border cards like Memory Lapse and Lotus Petal peppered in. The initial event was three rounds played from the sealed pool of cards; there was no drafting or trading.

Afterwards, the real, weekend-long Urza's Ante game began. You could trade as much as you liked. From these traded cards, you could build a much more powerful 40-card deck, and then you were supposed to play others for ante in one-game matches. The loser signed the card before handing it over. Once or twice a day, a new booster pack would be distributed to each player, which slowly increased the power level of the decks and gave everyone more trade fodder.

Urza's Ante was a Rorschach test for players. Because the cards weren’t real and there was no money and few prizes at stake, all the decisions a player made were based solely on his values, beliefs, and motivations. For example, there were a number of people, myself included, who couldn’t stomach the idea of losing our precious (and completely fake and worthless) cards, so we averted risk by playing for no stakes, or we’d wager known cards from our trade chaff. Many played for ante, though, and lived with all the ups and downs that accompanied it, like one guy who won a Black Lotus off a game, only to have it ante’d away from him a few hours later.

How people traded also revealed their personalities. Some were friendly and laid back about it, while others were cutthroat and disagreeable. Any card’s “value” was completely up in the air, partly because no one knew what the rarity of each card was; dual lands were so plentiful that they appeared to be uncommons, while the entire card pool had very few copies of removal spells like Disenchant and Swords to Plowshares. Those with a taste for quibbling used this lack of information to argue that reasonable trades weren't actually reasonable due to differences in the apparent rarity of the cards.

Although I did not have a haggler's obsession with maximizing EV from every transaction, I spent probably eight hours trading throughout the weekend, four of which took place in a flurry of activity on Friday night. Every time I was about to get up from my table, someone new would wander by, we’d lock eyes and say to each other, “Trades? Trades!” I had forgotten that trading could be so addicting, even if it was just for an Elvish Archers that wasn’t even a real Magic card. I needed that Elvish Archers, and someone with an Elvish Archers needed a Dragon Whelp. These little trades were satisfying enough to keep me hooked. Occasionally, I’d get a big dopamine hit when I found and traded for a bomb in my colors, like Psionic Blast or Tracker.

The trades added up. A Llanowar Elves here, an Unstable Mutation there, and before long I had a functional U/G tempo deck. I think I only played six games with the deck the entire weekend, but for me, playing was beside the point. I just wanted to trade and make a beautiful list.

Shane's Ante Deck

As the weekend progressed, some players got more and more desperate to finish their decks. Lord Semmens tried to build an Underworld Dreams combo deck that needed an impossible number of rare cards: many Underground Seas, multiple Dreams, multiple Timetwisters, multiple Black Lotuses. Late on Saturday night, I was involved in a three-way trade where I had a Mana Crypt, another guy had a Lotus Petal, and Semmens had a Fellwar Stone. Semmens wanted the Petal, the guy wanted the Crypt, and I wanted a Fellwar Stone so I could use it as a proxy in my Eternal Chaos deck. But the Crypt was worth more than the Petal, and the Petal was worth more than the Stone. Semmens told me, "I will go to my room right now and get you a real Fellwar Stone, if you get me that Petal." So I said, "Done."

We were both a bit drunk when we made the trade. The next day I felt bad that I sharked him, even at his own insistence, and I told him I'd give him back the Stone, for a proxy one. He told me to keep it, but whenever I used it, to "remember what this game does to people."

It occurred to me that weekend that any serious Magic player is a hair's breadth away from being a degenerate gambler. We're always chasing the high that the game brings us, whether it's cracking a bomb rare from a pack, trading for a card we need, building a new deck, arbitraging, winning a tournament, altering-out a deck, getting signatures, or completing a set. The list goes on, ad infinitum, since we can always set some preposterous new goal for ourselves or create a new game to keep ourselves on the edge of our seats, crashing our own skill and control against the random chance of what's in a pack, what's on top of our deck, or what's for sale and at what price.

A prime example of this compulsive gaming behavior was a midnight eight-man Operation Desert Storm money draft: a game was created to "draft the best deck" from Pro Set's 1991 Operation Desert Storm trading cards, and the buy-in was $20. Basically, some players created a game from cards in which there was no intended game, and then gambled on the outcome. It was all in good fun, the laughs were probably worth the price of admission for the losing team, and it certainly wasn't the most money being lost over the course of the weekend (there were real ante games going on). However, it took a specific kind of person to create such a game or decide to buy in on it.

It took another kind of person to attempt the trial of the Chaos Orb patch. I saw a lot of shaky hands and sweaty brows that weekend, but I’m proud to report that roughly half a dozen dudes earned their patches, and I’m even prouder to report that none of them had more liquor than they could handle.

The OS main event was on Saturday. It was the least interesting thing that happened over the weekend; by now, if you've seen one Old School tournament, you've seen them all. The Deck won the day, returning the great metagame wheel of Old School back to the beginning of its rotation, bringing with it some minor mutations, like the second-place Atog + Savannah Lions deck that played one Jalum Tome, and the third-place Atog deck that replaced the usual Ankhs of Mishra with Relic Barriers.

Sunday was a day of recovery and had the two summer-campiest activities: a nature hike and an arts and crafts event. Dom, a Beasts/Lords dual citizen, led the hiking trip. Eighteen of us piled into two white passenger vans at 8:30 in the morning, many of us hungover. When we arrived at the state park, Dom played the camp counselor, stressing the importance of maps and making us buddy up so as not to lose anyone. Within ten minutes, one buddy was lost, not to be seen again until we returned to the parking lot a couple hours later. Half of the group went home after that, while the other half of us continued hiking for a couple more hours, basking in nature's beauty and chatting mostly about Magic.

The arts and crafts event was Sunday afternoon. Jeff Menges, the illustrator of Old School classics like Swords to Plowshares, Black Knight, and Urza's Chalice, taught a thorough class on how to paint Moat. I gave it the old college try for about an hour, but my hangover and the six-mile hike caught up with me, so I conceded the match.

Jeff had a table set up all weekend, selling art, playmats, test cards, tokens, signatures, and made-to-order alters. It might sound strange having just one booth for an event, but it was perfect for the size of the gathering. Jeff was a super friendly guy and was treated as an honored guest. He socialized with us, ate meals with us, and even went on our hiking trip.

The last event took place on Sunday evening. Everyone gathered together for one last time in the conference room. Prizes were handed out to the top six of the OS event, to most creative decks, and for a couple categories in Urza's Ante, like most signed cards collected and most copies of a single card collected. There were about ten separate raffle prizes, with all proceeds going to charity. I got lucky and won an altered Fireball that I had only put one ticket in for.

Sunday night, some players stayed up late, eking out the last bit of fun from the weekend. I headed to bed early, since the home office of my remote job was in San Francisco, and I had promised to stop in and meet my colleagues in person for the first time. A Beast shuttled me and a few others to SFO on Monday morning.

On the train into SF, I thought about trying to explain Urza's Chalice to my work colleagues, and all of the layers of context that would be needed: that a bunch of middle-aged adults played a children's card game; that we were nostalgic for the first few years of the game, when the power levels of the cards fluctuated wildly, the art was "better" (but sometimes poorly scaled and amateurish), and the frames of the cards were… slightly superior than they ended up being in the later printings; that the format had become completely unaffordable to all but the wealthiest players or those who had been holding their cards for a decade; that insular, city-based clubs had formed organically all over the country in support of this format; that each club gave itself a goofy name based on a card and had an unofficial uniform, like a patched-up biker vest or a branded bowling shirt; that Urza's Chalice was an invite-only summer camp for the movers and shakers of these clubs; and that at this event we played this card game for three days, rarely talking or thinking about anything else. Instead of explaining all that, I just told them I played a few board games with some buddies and went on a hike in the redwoods. Much like the Maze of Ith, Old School Magic is an esoteric labyrinth that the uninitiated can find impossible to penetrate.

COVID-19 note: Because of travel restrictions due to COVID-19, most international invitees had to cancel, which left opportunities for second-stringers like me to snag an invite. The Beasts took some basic precautions by requiring proof of vaccination and a recent negative test result prior to arrival. Before we left at the end of the weekend, they handed out rapid tests to prevent our going back to our communities infected. This cautiousness paid off. It has been about two weeks since the event, and there have been no known cases of COVID as a result of Urza’s Chalice.

Pitcast - Summer Omnibus


by Pitcast Thrull · Link

Lords Elleman, Petray & Moss play catch-up on Summer '21.

Pitcast - Horse-Knee'd Woman


by Pitcast Thrull · Link

A Moss Man investigative report on the subterranean subculture of OS alters.


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