Conspicuous Consumption


by Mosstodon · Link

Summon the Pack

A miserable drizzle greeted the Lords of the Pit as we made our way to DMen’s Krampus-themed back room for our third annual “Chaos” event to close out 2023. While the year was a tad quiet for the club in terms of the absolute number of meetups held, the fact that we had 14 ballers engaged for this, our most degenerate subvariant “format,” shows that good (bad?) ideas never die.

For Holly Jolly K-OS, the Lords collected donations in care of The Ark Initiative, a street-level meal program operating one Saturday per month at the Wilson Red Line. The Lords generously raised $469 for Ark, which will translate into nearly 220 meals served.

The 2021 Chaos event featured Booster Tutor alone. For 2022 we added both Opening Ceremony and Summon the Pack (only later coming to grips with the latter's unbridled brokenness, discussed below). For our latest, 2023 edition of Chaos we 1UP’d the “crackin’ boosties” cards with the addition of the venerable Contract From Below, a club favorite for many years now. Contract would be played via “pack ante” rules.

In keeping with the tradition established at Chaos’22, the “winner” of our meetup was determined by qty. of packs cracked. Last year it was Lord David Velasco, who cracked 16 packs over the afternoon. Fueled by an increased understanding of Opening Ceremony and Summon the Pack, Lord Brandon Adams cruised past the previous record enroute to a staggering 26 packs opened in four rounds of play! Adams’ 4C pile centered around big mana ramp (Dark Rit & Mana Vault) plus Fastbond to speed into OC and StP and tear through packs at a frightening pace. Not only was Adams’ strategy effective for conspicuous consumption, it was the field’s sole 4-0 list. Resplendent in his Chaos Orb-themed sweater, Brandon took home the top prize, a glorious LOTP-themed Opening Ceremony alter (arranged by Lord Scat-Man). Excelsior!

Adams & Krampus

Chaos’23 was the swan song for Summon the Pack as unrestricted. At future meetups, the Lords will play this utterly broken card as a one-of. Why? It’s essentially an eight mana “win the game” card: once a player can resolve it, he almost always puts lethal power on the board. Consider also the combination of StP with certain specialty themed or commander-specific boosters where the power level of the creatures hitting the tabletop is uncanny for us old school mages. Not only that, but the relative value of numerous ETB triggers pays off even if an opponent manages a Balance or Wrath. With StP unrestricted, most games are a race to cast it, and most games have the same ending. A restricted StP will still allow for some occasional fun hi-variance brokenness without being quite as format-warping.

Meanwhile, Opening Ceremony feels safe as a four-of in Chaos. While certainly powerful, it's far from being the game-ending elbow drop that StP is. OC is also a fun "mini puzzle" within the game as its caster considers how best to make use of the mana and the cards within the cracked pack. It's not exactly the swiftest card to play, but then we also went with more or less untimed rounds and just played one less round to allow more time for the drawn-out games. Lastly, Contract From Below was a fine addition for those looking for even more gambling degeneracy. Not every attendee had it this day, but a proposal for 2024 would offer an award to whomever nets the most anted packs won.

Loots

In other nuttiness news, Lord Brandon Sanders’ epic pull of a #236/500 Mox Amber Schematic from a pack of The Brothers War smashed a club record for most valuable card cracked. Lord Sanders intends to harvest the Mox for EV on eBay.

Following the cellophane-wrapped afternoon, a handful of Lords decamped to the nearby Bucket of Blood to browse LPs and sci-fi/fantasy paperbacks. From there we wandered our separate ways into the rainy Saturday…

Happy Holidays from the Lords of the Pit!

DECKS GALLERY

Adams

Chet

Elleman

Jones

Moss

Piquard

Sanders

Semmens

Velasco

CANDIDS

Shane Summons The Pack

Velasco Antes Up

Detritus

Dudesweats

BTFOOC

Dudesweats2

Moss' Snap Keep

Donutology

Brawl 4 All


by Mosstodon · Link

After a slow-burning summer for old school MTG in the City of Chicago, 19 Lords gathered at the venerable DMen Tap for our annual autumnal OS95 shootout - the Fall Brawl. This being the sixth iteration of our fall classic, we’re all familiar enough by now with the ebbs and flows of this Old School + Ice Age format, so thusly submitted is a somewhat barebones reportage...

For the results-oriented reader, McCarthy bested a logjam of 4-1 players with BR Necropotence, and the Holy Trinity of Sweathoggery rounded out the 4-1s: White Weenie (Moss), UW Control (Petray) and Esper NecroMirror (Elleman). See the gallery below for a full detailing of the day's siq brews & stews. As part of the meetup, the Lords sponsored DMen’s community meal program, donating $400.

In club news, after Round 1 we took a short break to induct two new Lords, our old school stalwarts from the North Woods, Mike Butzen and Robert Vincent. Welcome to Lord Butzen and Lord Vincent!

the "new" guys

To honor this sixth installment of the Fall Brawl, here’s a look at some format staples Ice Age has brought to the card table over the years:

Glacial Chasm - an all-star card that one time in Danny’s Lich-Fastbond-Mirror-Chasm deck.

Stormbind - the only Gold card on this list; it gives red decks the ability to close out close games.

Portent - lets the blue durdle decks durdle even more. (Note: Brainstorm isn’t on this list because of a dearth of shuffle effects to abuse it, aside from Land Tax.)

Dance of the Dead - this Reanimator staple's taken a hit now that Reanimator’s best days are behind it.

Mystic Remora - underrated but gaining appreciation. For one mana you can usually draw at least 3+ cards.

Incinerate - big brain players love this burn card.

Staples

Mana Crypt - it’s free mana and thus restricted.

Zuran Orb - probably overrated but nevertheless remains popular as it lets players trade lands to hang on at the end of games.

The Pain Lands - mana fixing is always in-style.

Black & White Pump Knights - a slight edge to black here for synergy with Necro, but both cards give extra game to Weenie players.

Demonic Consultation - the other restricted 95 card (thanks to early Reanimator results) and the most-fun 95 card to play. Even if DC were a unrestricted, Necro would probably still be number one.

Necropotence - the skull, the format-defining card. Winning decks either play it or play a strategy to fight it.

DECKS GALLERY

McCarthy

Moss

Petray

Elleman

Adams

Velasco

Jones

Jaco

Zinni

Blank

Kotscharjan

Chet

MacDougall

Rohr

Grant

Walker

Vincent

Baran

CANDIDS

Dudesweats1

Loots

Dudesweats2

Petray (UW Control) v. Adams (NecroDreams)

Haups-Egg Nut-hi

Rohr (Burn) v. Zinni (Atog)

Weenies Rollin'

Jaco (NecroDreams) v. Grant (Spiders)

Dudesweats3

Magic is Dead

Pitcast - Who Will Survive, and What Will Be Left of Them?


by Pitcast Thrull · Link

Lords Elleman, Etters, and Moss palaver about tournaments of the recent past and near future whilst meandering into the depths of D&D, Star Wars cube, Richard Bachman, and the fabled - darkly prophesied and already infamous - "Triple Crown" event...

This Land Is Your Land


by mtg_border_eraser · Link

The first thing that struck me as unusual about The Land, a recent weekend-long invitational tournament brought to you by Ohio's Team Serious magic club, was that there were no beds to be had. Set on the picturesque family land of Vintage Champ Rajah James, The Land offered a freshly-cut lawn under the shade of enormous trees. There, you could set up a tent. Sufficiently hammered, you could fall into a dreamless slumber under the summer stars, fully unaware of the soft chorus of snoring all around you, most of which would certainly seem to qualify as undiagnosed sleep apnea. If you were a light sleeper, at dawn you'd be awakened by the blazing sun and a classic farmland cliché: the crowing of a neighbor's roosters.

What next struck me as unique to The Land was the family-style approach of the whole affair. Rajah and the rest of Team Serious had done so much preparation, but the execution required help from attendees. For meals, some skewered meat, some worked the grill, some prepped and chopped veggies, while others set up the spread. On Sunday morning, everyone helped clean up the event space, a cavernous, concrete-floored “barn” where we spent most of the weekend flinging spells at one another.

Rajah set the tone for this sense of community on Saturday morning, when he stood on a table and thanked the 38 magicians who had come for the Vintage main event. With the twinkle of a tear in his eye, he recounted why the space meant so much to him and his family. The net effect on me was that I felt more invested in the weekend than I often do at Magic tournaments. I felt like I owned a piece of it. If I squinted, I could see what an MtG commune might look like.

The Barn

But what did the Magic look like? Well, dear reader, let me tell you. Friday night had a Middle School Tournament; Saturday afternoon Vintage; and Saturday evening Eternal Chaos, aka, “Dom presents Crackin' Boosties: A Brandon Sanders Production.”

I had chosen to play a Premodern netdeck for Friday's Middle School tournament. It used Hermit Druid to flip my deck into the graveyard. Then I'd cast Reanimate on a Sutured Ghoul, remove some Phyrexian Dreadnoughts from my yard, trigger Dragon Breath into play, and attack for the win. The deck also had a backup plan of Stifle-Nought.

Premodern enthusiasts tend to say that their format is more fair, while Middle School is more degenerate, due to our not-banned cards like Necropotence, Grim Monolith, Entomb, Earthcraft, and Mystical Tutor. In practice, however, the average game plays out pretty similarly because Force of Will and banned mana accelerants like Dark Ritual tend to keep the more powerful cards in check.

I bring up the idea of fair vs. degenerate because my Angry Nought deck (aka Angry Hermit, Noughty Hermit, Noughty Ghoul, Techno-Hermit, Techno-Druid, etc.) feels to me to be the most unfair deck of any I've played in Middle School. Granted, it's an easily-disruptable glass cannon, but it's pretty resilient for a deck that can win on turn two. Case in point, match one game one turn one, on the play I cast Hermit Druid with the help of Elvish Spirit Guide. My opponent, Romancing the Stones' Brian Hockey, who has told me several times that he never misses with Cabal Therapy, blind-Therapied the Reanimate out of my hand. It didn't end up mattering, though. Turn two I flipped my deck. On my turn three upkeep I shuffled two Reanimates into my empty library with Krosan Reclamation. Then I played a land and won the game.

My previous experience with the deck made me wonder whether it just wasn't that good in MS; I think I went 2-3 or something like that. But many things that could have gone wrong did, and it was my first time playing it. By comparison, I ran hotter at the Land, going 5-1, good enough for 3rd place after breakers. My loss was to UW Landstill, which was very close. In game 3, I had the choice of two plays: one would lose to a topdecked Tormod's Crypt, the other a counterspell. I figured he had more counters than Crypts, so I took the lose-to-Crypt line, and lost to a Crypt.

Due to my inexperience with Vintage, I expected a 2-4 run on Saturday, and I ended up bullseyeing that target. I was on UG Oath of Atraxa, splashing black for the tutors and white for Balance. I don't think I lost a game where I triggered Oath of Druids, but there were many games where I did exactly nothing. I guess I've got the itch for the format now, mostly due to how much happens in the first couple turns, and how tense those turns feel.

Pub quiz

Of the three events, I was most excited for the Eternal Chaos/Crackin' Boosties tournament and most desirous of a win there. If you're not familiar with Eternal Chaos (K-OS for short, pronounced "chaos"), it uses the Eternal Central brand of Old School as its base, but it legalizes the three booster-tutoring cards from the “Un” sets. See this article for more details and a recent tournament report. Sure, it's a wacky format born from a Southside Chicagoan who, by my reckoning, probably just wanted an excuse to crack some packs. But it's also a genuinely fun format that puts some lipstick on the pig that is Old School.

At the above linked Boosties tournament in Chicago, I had vastly underestimated the power of then-newly-legal Summon the Pack. I thought it was too expensive, but opted to play one as a "fun-of," instead of Mind Twist. Throughout that day, I realized a couple things. One, with OS jewelry and four Fellwar Stones, it was actually pretty easy to cast. Two, resolving it was back-breaking for the opponent, whereas a cheaper threat like Serra Angel could be easily answered.

For The Land K-OS event, I built what was basically The Deck plus three Summon the Pack and four Booster Tutor. BT can sometimes grab a threat, but just as often grabs an answer. Much of the time, the best target is just a land to make sure you don't miss a drop.

The Pack

By the time we got around to the "tournament," it was late. Vintage was over, as was the post-Vintage pub quiz. And there was also a Dominaria draft that was firing, pulling away a few would-be-chaoticians. We ended up with around 8-10 players, and Rajah suggested we do double-elimination. Rounds weren't timed, and some decks were apparently exceedingly slow to win.

A pain point of K-OS can be the reading of the new cards. If you take a leisurely, un-self-aware pace of carefully reading each card, opening a couple packs can add ten minutes to the game. I suggest players have a decision tree in mind as they open a pack. Need a land? Just grab a land. Need a specific answer? Look for that specific answer. Need a threat? Look first at the rare, then uncommons. If you find something good, stop there. The best time to carefully read each card is on your opponent's turn.

Deep in the tank

My first opponent, Brian Tweedy, another guy from Austin's Romancing the Stones, was new to the format but very excited about it. It seemed like we were playing a mirror match–Tweedy had counterspells, the Abyss, and no apparent threats. Both games were long slogs, but I eventually got a Summon the Pack to stick. Afterwards, Tweedy noticed he was missing about five cards from his deck. He didn't say which five.

The Abyss vs. Summon the Pack

Next round, I played Angelo Kortyka from Team Serious. He jammed Dark Rits to power out early Opening Ceremonies and Packs. He also had Fork for some dastardly tricks. Game one, I Mind Twisted him for his hand. For game two, we made a gentleman's agreement to both take out Mind Twist, since it creates non-games. I BTed for Urabrask the Hidden and played it. A couple turns later, I Summoned the Pack. Angelo was kind enough to concede without requiring me to crack a new pack.

Crackin' boosties

Round three, I played Kyle Wells, another Team Serious dude, who was on mono red. There are draws he could have had to hose me, particularly a turn-one or turn-two Blood Moon, but he didn't have those draws, and I eventually ran him over with a Pack each game, 2-0.

By the time I sat down across from Rajah for my fourth match, it was nearly 2am. Most of the other players had two losses or had just gone to bed. Game one, I let a DT resolve, thinking I could counter whatever he got. Of course, Raj went for Library of Alexandria. That plus Candelabra buried me in card advantage. Mana Flare and Fireball finished me off. I think in game two I resolved an early-ish Pack, and that was that. Game three was a slugfest. Raj was able to Balance away my first two Packs. He nearly got me with chip damage from Mishra's Factories, but I finally topdecked my third Pack for the win.

The 2:00 am grind

The Boosties tournament dissolved more than it concluded. There were a few players who had already finished five rounds, but no one seemed interested in continuing. Raj crowned me the champion, since I was the only person with an undefeated record who was also still awake. For my troubles I got a beautiful full-art alter of Blacker Lotus, a frequent stand-in proxy for Black Lotus.

Miscellaneous loot

Thanks to everyone who played K-OS at the Land! It's really cool to see people outside Chicago interested in it. To help answer some basic questions about the format, I've posted "official tournament rules" here. At first, making tournament rules for a casual format seemed unnecessary. But after my weekend at The Land, I get it: people want just enough structure so they can get invested and feel like they own a piece of it. Until next time, may your Boostie cracks be bonkers.

Pitcast - With Rajah James, Vintage Champ


by Pitcast Thrull · Link

Lords Agra & Etters rewatch the Eternal Weekend 2022 Vintage Finals with the champ: Rajah James.

The Reason for the Season


by Mosstodon · Link

Opening Ceremony

Steel gray overcast skies greeted the nine hale mages who Gathered at DMen Tap to partake in the Lords’ second iteration of Christmas Chaos. Amidst the holiday redecoration of DMen’s backroom into a Krampus-inspired dungeon, the Lords & Co. deposited numerous toys in offering of Pt. II of our annual Toy Drive. Our format of choice, in keeping with last December’s Gathering, was Eternal Chaos – Chicago's favorite pack-cracking, dopamine-inducing degeneracy – albeit a modified version for 2022.

We added two new cards, legal as four-ofs, for Christmas Chaos 2. First was Unfinity’s Opening Ceremony, a Red six-mana Sorcery that color fixes and allows its caster to deploy any number of spells from a freshly-cracked pack. Second was Unstable’s Summon the Pack, a Black eight-mana bomb that puts all creatures from a cracked pack immediately into play as Zombies. Our cunning wizards deployed these new cards to devastating effect; for example, Chet used big mana to ramp into Opening Ceremony in his “Fast Pass” deck. Meanwhile, Lords Velasco and Elleman fully embraced the Spirit of Christmas Past, each bringing packs of 2003’s Legions (an all-creature set) to push the impact of Summon the Pack to its fully-realized potential. Witness:

Lorien's Legions

Velasco's Legions

The new hotness of Opening Ceremony completely outclassed the old & busted Booster Tutor, both in form and function – why cast one spell from a boostie when you can cast many? And Summon the Pack, while gimmicky, has life as a spicily flavourful win-con for a control or ramp lists. Perhaps OC could be too powerful, but isn’t that the whole point of this fringiest of fringe sub-format variants?

Standings

In gaming action, Jimmy McCarthy used Shops to take down the field at 5-0, even ripping a mighty Wurmcoil Engine in one match, and Lord David Velasco took the “top” prize – a masterfully altered Opening Ceremony depicting Lord of the Pit – for cracking the most boosties (16). Thanks, Shane and Zach, for coordinating the siq alter!

Other decks in the room included Power Monolith (Blank), Underworld Dreams Combo (Jones) and 5C Shops (Semmens & Moss). After the day’s battles, a handful of hungry mages made their way down the block to dine on Trespassada and Recall the day’s broken plays. Thus concludes 2022, another fine year of Old School Magic in Chicago. Happy Holidays from the Lords of the Pit!

Toys & Loots

GALLERY

McCarthy

Velasco

Chet

Elleman

Blank

Jones

Moss

CANDIDS

LOTP 2022 Toy Drive

Battles1

Snap?

Altar to Krampus

Middle School interlude w/Meatball

Battles2

Juzam ignores the World Cup stream

Battles3

There Can Be Only One

He who cracks the most Boosties, wins

POSTLUDE

The Lords want to give an extra special shoutout and congratulations to Team Serious member and friend of the Pit, Rajah James, for his triumph at the Eternal Weekend Vintage MTG tournament in Pittsburgh, PA. Well done, Raj!

Pitcast - Autumn Smasher


by Pitcast Thrull · Link

Lords Elleman, Piquard & Moss cover results from Thrash Bash and Fall Brawl, with an eye toward Christmas Chaos.

The Fall Brawl 5 Tournament Report


by mtg_border_eraser · Link

Mystic Remora

Prologue: Gate to a Frozen Hell

The 2022 Chicago autumn seemed like it would last forever. Day after day it was the same: sunny weather, cool breezes, you rarely even needed a jacket. The Indian summer abruptly ended on Saturday, November 12, when the Lords of the Pit and a few fellow sorcerers gathered at DMen Tap, as is our sacred tradition. From DMen’s back room, we cast a ritual we had stolen from an Orcish Librarian, opening a portal to the space-time of Dominaria when it was a frigid wasteland in the aftermath of the Sylex Blast.

Eighteen mages entered to do battle. Only one could leave the winner of Fall Brawl 5, the Lords’ OS95 event for the year. When it was finished, all that remained was a pile of corpses, some Incinerated, others crushed by Black Vises. I crawled away from the carnage victorious, but at what price? My summoned Atogs and Serendib Efreets had destroyed all my opponents, and when there was no one left to kill, they mutinied. I barely had time to planeswalk back through the portal before they could hunt me down. Back at DMen, I nervously looked outside to make sure the creatures hadn’t tracked me back to Earth. There were no monsters to be seen, but the doom of Dominaria had followed me home: a light dusting of snow was descending from an ashen sky. The Ice Age was upon Chicago.

Loots

Part 1: Fire in the Ice

Since the inception of Fall Brawl, I had been a devout cultist of Necropotence, combining it first with Land’s Edge, and then, once the use of Demonic Consultation was restricted, Mirror Universe and Drain Life. After a near-miss 2nd place finish at last year’s Fall Brawl, I set aside death magick for the one thing that was more powerful: sweathog sorcery.

This year, I played a fairly stock OS94 URb Atog list, but I added three Portents. Portent, I reasoned, was better than Chain Lightning or Incinerate because most of the other cards in my deck were more powerful than Chain Lightning or Incinerate, and Portent helped me dig to them. The Portents were good all day. If I played this deck again I’d add a fourth and drop a land (I already played a couple extra compared to other Atog decks).

The only other change I made to the main deck was suggested by Archdeckbuilder Alan Finney at the last minute, who was aghast to learn I had not planned to play Mana Crypt. I was concerned about the damage I’d take from it, especially against aggro decks, which I expected a lot of. But the sweet promise of an easy turn-one Serendib made me cut my Emerald for it. I never got the T1 Serendib off Mana Crypt, but I did use it for a T1 Timetwister on a mull to five, which ended up winning me the game. I added three Ice Age cards to my sideboard: two Mystic Remoras, which are great against creature-light decks; and one Dance of the Dead, for Reanimator.

Liches get stitches

The matchups didn’t quite go according to plan. I was hoping to run into a couple Necropotence decks and cheese them out with Black Vises and Lightning Bolts before they could reap the benefits of their card advantage engine, but I didn’t face a single one. No control decks, either. Four out of the five matches were other aggro decks, and the fifth, Reanimator, I’d call combo aggro. It was a tense day of piling on damage as quickly as I could, hoping I could be just a little bit faster than my opponents. Fortune was on my side, and I ended the day undefeated.

I can never remember many of the details from my matches, but here’s my most salient memory from each round:

Round 1 (Nick Rohr, UR “Blue Moon”): His deck misfired in both games.

Round 2 (Jaco, Reanimator) On the play, I dumped 6 cards on turn one, including Timetwister.

Round 3 (Tim Baran, “5C Burn”): He was low on life and I Timetwistered with a Black Vise in play. I Ancestralled him before passing the turn to seal the deal.

Round 4 (Matt Braun, RU Atog): On the play game one, turn one he cast Blood Moon. It was going to be a total blowout–there was nothing I could do. I had Ancestral in my hand, but no Sapphire to cast it. I drew Time Walk. My most powerful cards were all useless. He attacked with his Atog for chip damage. I topdecked Black Lotus. I cast Ancestral, Time Walk, Serendib, and Atog. I took my extra turn and went all-in with the Atog, getting him down to 5. He couldn’t deal with the Serendib and he couldn’t race me, either. Best Lotus of my life.

Round 5 (Matt Moss, WU Weenie): Game one he had a Plains and a Lions in play and I had a City of Brass and a Strip Mine. I DTed for Earthquake. He played another Plains, a Javelineer, and a Lions. I topdecked a Mox, played it and another Strip Mine, destroyed both his lands, and Earthquaked for 1. He scooped.

Fatality

Part 2: Crunching the Numbers on Black Vise, and Other Compulsive Research

With just one Chicago event per year and about 20 people playing per Fall Brawl, OS95 is far from a solved format. However, I guessed that four years of data (2018 has too many missing decklists) were enough to check out a few hypotheses. For example, based on my anecdotal observations, it seemed like virtually no one was playing Necro at Fall Brawl 5, but almost everyone was playing Black Vise. The data set I compiled can be found here.

The Necropotence data are inconclusive. About four players, or 20% of the field, tend to play Necro each year, although last year there were six and this year just three. Not huge differences, though.

The Black Vise data are more compelling. Here's the number of players (and % of players in a given Brawl) with at least one Black Vise in their 75, by year:

  • 2019: 2 players (9%)
  • 2020: 4 players (22%)
  • 2021: 6 players (27%)
  • 2022: 12 players (67%)

Black Vise went from a niche card in 2019 to a strategy the majority of players had in 2022. In this most recent Brawl, half of the Black Vise decks had them only in the sideboard, for matchups like Necro, Land Tax, and other Ivory Tower decks. The other half used them in the main deck to complement some kind of aggressive strategy.

To my eye, aggro decks appeared to be over-represented this year compared to other years, but that partially depends on how I’ve defined “aggro” versus “midrange.” What’s clearer is the overwhelming number of aggro decks in the Top 8 this year, versus other years. Usually, a Fall Brawl Top 8 (which, for such a small tournament, basically signifies decks with winning records) has a reasonable mix of combo, aggro, and control. This year, seven of the Top 8 decks were aggro, with Dreams squeaking in at 8th place. It’s possible that both the trend of more players with Black Vise and more streamlined aggro decks was a reaction to last year’s Brawl, where 1st and 2nd place both played Necropotence.

Final Standings

A couple other random insights:

This is the first time an aggro deck has won a Fall Brawl.

In 2018, both 1st and 2nd place were Reanimator, the bogeyman of the format. Since Demonic Consultation was restricted in 2019, Reanimator has not made a Top 4. Typically, one or two players are on Reanimator each year.

The Child

Epilogue: The Friends that Keep Us Warm

As is our tradition around the holidays, for our charitable giving, we brought toys for the less fortunate, which will be delivered by Lord Moss after another round of toy collecting at December’s Christmas Chaos 2.

Sorry, Charlie

We were blessed with a surprise visit from the wandering Lord Hahn, who attempted his Chaos Orb patch. Unfortunately, the secrets of the Orb eluded him, and ultimately it was he who was flipped, not the Orb. There’s always next time, Charlie.

Congratulations, Alan!

Alan Finney, who had traveled all the way from Nashville, was bestowed a rare (mythic rare?) gray LotP back patch. It signifies that Alan is an honorary Lord–despite not being a Chicagoan, we have judged him to meet our highest standards of prosociality, deckbuilding, and knowing a shit-ton about Fugazi. Welcome to the party, pal.

OS95 GALLERY

Elleman

Rohr

Blank

Moss

Braun

Baran

Velasco

Jones

Finney

Jaco

MacDougall

Sanders

Piquard

Hahn

Chet

Semmens

Vincent

Mattson

CANDIDS

Battles 1

Braun v Rohr

Elleman v Jaco

Battles 2

Surprise!

Finney v Vincent

Battles 3

Jester's Cap Orb flip-off

Moss v Mattson

Our Prodigal Sorcerer returns

Sanders v Piquardo

Velasco v Jones

Semmens v Jones in Alpha40

Jaco v Elleman

Downtime activity

Kumas

Lich Lord Sanders going off

Pitcast - Lore Dump


by Pitcast Thrull · Link

We're digging too greedily and too deep, recapping Legends of the Fall Old School Weekend.

Pitcast - Cream City & Other Delights


by Pitcast Thrull · Link

A recap of the inaugural Cream City Con weekend in Milwaukee.


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